· New file name. Don’t
overwrite your old CTF map.
· If you want to
convert an existing Q3A CTF map to the team arena game types, it
would be good to make a clean break from Q3A. Give it a new file
name and even a new map name. We did the same for our original CTF
maps.
· If you don’t
already have one, build a central “neutral” area in keeping with
the style of the rest of the map. This is an important play area,
perhaps even more so than the bases. Make the opportunities for
gameplay here just as exciting as the flag bases.
· Fix-up Time. This is
your opportunity to fix all those things that players have been
telling you are wrong with your map (sticky spots, bad hallway
connections, misaligned textures, poor item placement). The id guys
did it, so can you. It’s also a good time to read or re-read the
Q3Radiant section on optimizing maps for bots (you may want to look
for the recent updates that accompany the bspc tool). Pay particular
attention to placement of clip brushes and cluster portals. If
players can’t reach an area of the map (such as sky above ceiling
grills, or beyond window bars, fill the unreachable space with clip
brush - just walling it off is often worse than doing nothing.
· Add Team Power-ups
in or near bases.
· Place .md3 powerup
pad bases beneath Power-ups
· Remove “ow”
marks from floors that were used as weapon locators. Replace them
with the base floor for that texture. You may also be able to
simplify the geometry.
· Place Weapon pad
markers (use the pfbs) beneath weapon spawns.
· Consider adding new
weapon types or replacing existing ones with the new weapons. Don’t
just do it because they are new, though. Make sure the weapon is
appropriate to the map. If you don’t like a weapon or it’s
effect on play, don’t add it to your map.
· Replace old Q3A CTF
banners with new Q3: TA banners. Use the banner prefabs (pfbs) for
ease of placement.
· Consider adding team
logos as decals (see FLOOR ARROWS above) to other parts of the map,
like walls and floors.
· Make sure that the
team logos on banners and floors; walls, etc. have the proper
facing. You should be able to properly read the word “red” or
“blue” on the placeholder logo.
· Add in the flag
bases and obelisks. Follow directions noted above (page 9) to mark them for
gameplay types.